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Vox Rework #1071
Vox Rework #1071
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RSI Diff Bot; head commit 70f2b73 merging into 1725dd1 Resources/Textures/Mobs/Customization/vox_hair.rsi
Resources/Textures/Mobs/Species/Vox/parts.rsi
Resources/Textures/Mobs/Customization/vox_hair.rsi/OLDVOX
Resources/Textures/Mobs/Customization/vox_parts.rsi
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It's shit, I did random ass idea. Draft for a reason |
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Realistically this should go to Wizard's Den.
I don't know if this repo uses codebase change markers but all of this needs to be marked if it does.
"dotnet.defaultSolution": "SpaceStation14.sln", | ||
"dotnet.preferCSharpExtension": true |
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"dotnet.defaultSolution": "SpaceStation14.sln", | |
"dotnet.preferCSharpExtension": true | |
"dotnet.defaultSolution": "SpaceStation14.sln" |
@@ -1,13 +1,4 @@ | |||
marking-VoxHairLongQuills = Long Vox Quills | |||
marking-VoxHairMohawk = Quillhawk? |
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?
?
@@ -7,7 +7,8 @@ | |||
abstract: true | |||
components: | |||
- type: Damageable | |||
damageContainer: Biological | |||
damageContainer: VoxMade |
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damageContainer
s are used to differentiate between humanoids, walls, and robots, this shouldn't be changed until someone makes a better way to get these differences
@@ -47,3 +47,14 @@ | |||
- Toxin | |||
supportedTypes: | |||
- Shock | |||
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- type: damageContainer | |||
id: VoxMade # Radiation-Proofing |
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Radiation-Proofing
Set the radiation damage modifier to 0 instead of removing the container
@@ -250,6 +250,19 @@ | |||
Radiation: 0.2 | |||
Caustic: 0.0 | |||
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- type: damageModifierSet | |||
id: Primalis |
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id: Primalis | |
id: Vox |
color: "#bc7d3e" | ||
sprites: | ||
- sprite: Mobs/Customization/vox_parts.rsi | ||
state: ScutesLArm |
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state: ScutesLArm | |
state: ScutesLArm | |
color: "#bc7d3e" | ||
sprites: | ||
- sprite: Mobs/Customization/vox_parts.rsi | ||
state: ScutesLLeg |
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state: ScutesLLeg | |
state: ScutesLLeg | |
color: "#bc7d3e" | ||
sprites: | ||
- sprite: Mobs/Customization/vox_parts.rsi | ||
state: ScutesRArm |
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state: ScutesRArm | |
state: ScutesRArm | |
Poison: -0.02 | ||
groups: | ||
Burn: -0.07 | ||
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Don't touch RT
Im so confused about this one, is this a DeltaV race? original? |
About the PR
Changing vox for the better, actually making oxygen bad for them, updating sprites to Beany Sprout Vox, etc.
Why / Balance
Birb
Technical details
Adding customized armor traits to the vox to fit the bio-engineered them
Media
Breaking changes
Most of it, well no. Most of it works, just needs refining/fine tuning
Changelog
Le'Vox.